118 cards found.

Infinite Obliteration

Sorcery {1}{B}{B} (3)

Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles their library.



Color Identity: B,Black
Printings:
Magic Origins (Rare)

Foreign Names:

Formats:

Ingenuity Engine

Artifact {7} (0)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
{1}, {t}, Sacrifice an artifact: Return target artifact you control to its owner's hand.



Color Identity:
Printings:
Commander Legends (Uncommon)

Foreign Names:

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Island

Basic Land Island   (0)

({t}: Add {U}.)

Illus. Tianhua X


Color Identity: Blue
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Japanese
Korean

Formats:

Ketria Crystal

Artifact {3} (0)

{t}: Add {G}, {U}, or {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)



Color Identity: Green,Blue,Red
Printings:
Ikoria: Lair of Behemoths (Uncommon)

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Laboratory Brute

Creature Zombie Horror   3 / 3   {3}{U} (4)

When Laboratory Brute enters the battlefield, mill four cards.



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

Foreign Names:

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Labyrinth Guardian

Creature Illusion Warrior   2 / 3   {1}{U} (2)

When Labyrinth Guardian becomes the target of a spell, sacrifice it.
Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)



Color Identity: U,Blue
Printings:
Mystery Booster (Uncommon)

Foreign Names:

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Lazotep Plating

Instant {1}{U} (0)

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)



Color Identity: U,Blue
Printings:
War of the Spark (Uncommon)

Foreign Names:

Formats:

Lurking Automaton

Artifact Creature Construct   {5} (5)

Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton.
Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.



Color Identity:
Printings:
Conspiracy (Common)

Foreign Names:

Formats:

Magmaroth

Creature Elemental   5 / 5   {3}{R} (4)

At the beginning of your upkeep, put a -1/-1 counter on Magmaroth.
Whenever you cast a noncreature spell, remove a -1/-1 counter from Magmaroth.
Sand into glass and flesh into ash—such are the markers of its domain.



Color Identity: R,Red
Printings:
Hour of Devastation (Uncommon)

Foreign Names:

Formats:

Manascape Refractor

Artifact {3} (0)

Manascape Refractor enters the battlefield tapped.
Manascape Refractor has all activated abilities of all lands on the battlefield.
You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities.



Color Identity:
Printings:
Commander 2020 (Rare)

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Manticore Eternal

Creature Zombie Manticore   5 / 4   {3}{R}{R} (5)

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Manticore Eternal attacks each combat if able.
While most Eternals were initiates who completed the trials, Bolas had plans for some of Amonkhet's other denizens.



Color Identity: R,Red
Printings:
Hour of Devastation (Uncommon)

Foreign Names:

Formats:

Maze Abomination

Creature Elemental   4 / 5   {5}{B} (6)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Multicolored creatures you control have deathtouch.



Color Identity: B,Black
Printings:
Dragon's Maze (Common)

Foreign Names:

Formats:

Maze Behemoth

Creature Elemental   5 / 4   {5}{G} (6)

Trample
Multicolored creatures you control have trample.
It returned to the leylines as quickly as it had appeared, leaving only broken bodies to mark its passage.



Color Identity: G,Green
Printings:
Dragon's Maze (Common)

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Maze Glider

Creature Elemental   3 / 5   {5}{U} (6)

Flying
Multicolored creatures you control have flying.
The pattern of the Implicit Maze extends in more than two dimensions.



Color Identity: U,Blue
Printings:
Dragon's Maze (Common)

Foreign Names:

Formats:

Maze Rusher

Creature Elemental   6 / 3   {5}{R} (6)

Haste
Multicolored creatures you control have haste.
"The maze seems to fight us at every turn, resisting our efforts to solve it."
—Niv-Mizzet



Color Identity: R,Red
Printings:
Dragon's Maze (Common)

Foreign Names:

Formats:

Maze Sentinel

Creature Elemental   3 / 6   {5}{W} (6)

Vigilance
Multicolored creatures you control have vigilance.
The route has been known for millennia, but only by those with no means to tell it.



Color Identity: W,White
Printings:
Dragon's Maze (Common)

Foreign Names:

Formats:

Maze of Ith

Land (0)

{t}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.



Color Identity:
Printings:
Magic Online Promos (Rare)

Foreign Names:

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Messenger Drake

Creature Drake   3 / 3   {3}{U}{U} (5)

Flying
When Messenger Drake dies, draw a card.
The more important the message, the larger the messenger.



Color Identity: U,Blue
Printings:
Magic 2014 (Common)

Foreign Names:

Formats:


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Bummer

118 cards found.